This will give you a polygon of the outline of your object, to which you can then assign a fill color and probably a slightly thicker lineweight. One additional suggestion for those who want fills in their 2D components is to use the 2D Polygon Tool in Outer Boundary Mode, then lasso around all of your 2D lines. I also check the class list - often everything comes in on a class called Layer0 which I delete and reassign all the objects to None. I agree that it's best to do all this in a separate file and to strip out unnecessary Symbols. (You don't actually have to be in Hidden Line render mode when you do the conversion, but going to that render mode allows you to figure out what smoothing angle works best.) When you're in a Design Layer and do Convert Copy to Lines with Hidden Line, it'll pull the smoothing angle from this setting. Instead, in your Design Layer, set your render mode to Hidden Line, then in the render dropdown select "Line Render Options", and set your smoothing angle here. If you want to simplify the process, you don't need to make a viewport of the objects. No need to carry all the associated symbols from project to project. 5 TIPS for working with SketchUp, the 3D Warehouse and CET Designer. Last step enter the 3d component and convert all the imbedded symbols to groups. Adding entourage and accessories: A)Find something in the 3DWH and use it as-is. Do all of this in a separate file so these symbols don't fill up your Resource Browser. One side note - many downloaded models have numerous symbols buried inside them. Add a mask and place it in the 2d Component of the symbol and you have a hybrid version of the object. Now run your Convert Copy to Lines and you have a clean 2d version of your symbol. I then opened the Background Settings and cranked up the Smoothing Angle to something like 25 or 30 degrees. I created a viewport on a sheet layer of the object and set the rendering mode to Hidden Line. This morning I hit on a technique to solve this. It works great for the 3d views but you end up with a 3D only symbol that doesn't work for your floor plans.Ĭonvert Copy to Lines with Hidden Line on still leaves you with all the facet lines of the object and not a clean 2d image. STEP 1. Using SketchUp, make a detailed 3D shipping container 8×40 feet in size or easily download available 3D model(s) from 3D Warehouse that correspond to this specification if available.I've been downloading sketchup models from the 3D warehouse for various entourage items like cars, grills, foosball tables, etc. The real deal in achieving such photorealistic images is through detailed modelling with proper application of textures and material settings. Model entourage such as vehicles and trees to. Primary functions of photo editing software is usually to correct color, adjust light intensity, insert entourage and create bump map material, enabling you to create your own compositional style. Create architectural visuals on a freelance basis for architects, interior designers, property developers etc. Whatever you do, don’t stop there! There are some important things you need to factor into your raw render image before it’s worthy of your portfolio. Some would say that rendering using different ‘render engines’ is enough in order to come-up with a convincingly realistic photo. Post-production is important to all visualizers and deserves an in-depth study and analysis. In this tutorial, you’re going to learn how to use Photoshop and Picasa for post-production. Web services, like 3D Warehouse, need to be turned off in unsupported versions of SketchUp to maintain security. 3D Warehouse will be disabled on this version of SketchUp on June 30, 2023. To keep using 3D Warehouse, Update SketchUp. Making of Container House: SketchUp, V-Ray and Post-Production Tutorial Take your creativity further in 2023 with 23 off a Pro subscription.
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